While learning the pipeline for creating a video game while at CCS, I branched out and looked into the way most games allow the player and the characters to interact with each other. Programming. I quickly found that the Unreal Engine 4 created their own language that allowed people without backgrounds in computer science to much more easily pick up programming. While in school, I taught myself some of the ins and outs of their proprietary language, Blueprints. What I learned was put to the test during the creation of Labyrinth. Below are some of the various character and environmental Blueprints that I put into place to allow my peers and teachers to play the demo that I was making .

Player Blueprints Gauntlet Switches Refuel Trigger Refuel Effect